![]() I would have liked for Resogun to make more frequent and varied use of powerups – one of the staples of the SHMUP genre. It’s nice that the feature was included, but I think I’d have rather had more solo content than an inefficient online offering. I lost a life within seconds of starting an online game, because the response time just wasn’t there in a game all about rapid response. While it’s fun to blast through levels alongside an allied ship, I’ve found that the online functions have a tendency to lag - an absolute killer for such a twitchy game. It’s highly recommended you try that homing ship first, the one named Nemesis, as it’s a more viable starter than the deceptively balanced default.Īs well as a single-player mode, online co-op is supported. One might have homing bullets, while another might boast more powerful Dash capabilities. There a number of ships to choose from, each one handling slightly differently. It can be tough to keep the humans alive long enough to rescue them, however – flying saucers try to abduct the little buggers, and sometimes they can just end up dead in their cages. The goal is to send them into green portals at the top of the stage, with each rescued human bestowing a bonus on the player - be it extra lives, a temporary shield, or just more points. When humans are freed from their cubed prisons in the environment’s background, they can be picked up and carried throughout the arena, or flung from the ship at the press of a button. Rescuing humans is an important facet of the experience, and it’s one of the more obvious objectives. Most crucially of all, one’s ship can use a limited dash move that destroys enemies on contact, and gets the ship around the circular arena more quickly – a highly effective maneuver, especially when little green humans are being attacked and need your help. ![]() As well as spouting bullets left and right, players get to use bombs, which wipe out everything on the screen, and an Overdrive ability, which pours a concentrated burst of devastating fire in a desired direction. Resogun‘s little revelations are an important part of the experience, so I respectfully decline the opportunity to lay it all out for you here.Īt its most basic, Housemarque has given us a scrolling shooter, in which your ship of choice scrolls from left to right across a circular arena. Once you learn exactly why you keep losing humans, and why certain enemies are flagged in green, you naturally gain a deeper appreciation for the entire thing. Its quick, intuitively controlled arcade combat is fast and fluid enough to where learning the deeper elements is an amusing revelation. It’s a rare title that can turn trial-and-error gameplay into a selling point, but Resogun manages it. ![]() In some games, this kind of behavior is the mark of a bad game. ![]() In truth, the way the game is structured is deceptively simple, it’s just so hectic and fast-paced that your brain needs to catch up with that’s going on. Playing it for the first time, one feels thrown in at the deep end, and it’s only through trial-and-error that one “gets” what the thing is about. You get a brief overview of the basic controls – left stick to move, right stick to shoot, and shoulder buttons for special abilities – but you’re given no clue as to the game’s deeper complexities. Not only does Resogun refuse to give you much plot, it also has little interest in explaining how it actually works. ![]() That’s the only motivation you need to start blasting a variety of abstract alien entities while protecting little green men. In established SHMUP tradition, Resogun wastes little time with a detailed plot. Yes, Resogun is an excellent little arcade shooter, and has quickly found its place as the PlayStation 4’s true must-have title. Both bear the hallmarks of classic arcade Shoot ’em Ups, both use their graphics in unique, surreal ways. It’s hard not to draw comparisons between the two games. In many ways, Resogun has done the same for the PlayStation 4. This colorful, highly stylized shooter brought a visual wow factor – and no small amount of challenge – in a way that helped define Xbox Live Arcade as a serious marketplace. When the Xbox 360 was but a youthful babe, taking its first tentative steps into the world, one game that felt like a real must-have, at least in the downloadable sphere, was Geometry Wars. ![]()
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